Specular is just a fancy way of saying shiny. It means a surface is not rough, but smooth and reflective like a mirror.

A higher level description is that the light that hits a specular surface doesn’t reflect in a bunch of directions; light bounces off a surface (reflected ray) at the same angle as it hits the surface (incident angle). Of course, perfectly specular surfaces don’t typically exist in reality . . . but they’re often fine approximations in simulations (depending on application).

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